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bladesinger 5e guide
Still, Half-Elf is definitely weaker than High Elf here. Mix melee fighting and magic in Dungeons and Dragons (D&D) with the Bladesinger 5e wizard subclass. During those 1 minute bursts, you actually have a thematically powerful melee warrior… Though you are heavily restricted by armor type and are still quite reliant on magic until much later. Charisma is worthless to you, so you’re getting +1 Int, +1 Dex/Con… Not good. It also doesn’t do anything much better than other Wizards, nor does it do much more than an Eldritch Knight, other than having more potent spell slots. I play Bladesingers almost exclusively and I tend to agree that too many levels of multiclass deludes the Bladesinger experience. Bladesong makes boosting Int more worthwhile because it affects your conc checks, armor class, AND spell DC. From the title and the series, you would think that the main character would be the bladesinger, but that is only true in a sense. They also spring traps, carry things, what ever you need a body for. The highest level that you can block right now is a level 5 slot for 25 damage. nearby – then Bladesinger won’t do you too wrong. It may feel like a waste of a 2nd level slot, but if you're using melee attacks consistently, it won't be as much of an issue. Green Flame blade reduces that doubled damage to a single hit of 4d8+Enchantment+Dexterity+Intelligence at level 17; 31 average damage. Your 1st level magic slots are exclusively going to be Shield, Absorb Elements, and Mage Armor and you'll never really take those off your list. Now, for a reaction that you were sorely missing, but only gain access to now. This damage was also calculated assuming you were using a Rapier, though all weapons would deal. A general tip for wizards, ritual spells are cool AF and you should definitely take a few of them, especially Detect Magic, Identify, and Comprehend Languages. Walking speed of 10 feet is great, but won’t come into play too often. Class Features. Shared charges with Absorb Elements, but yes. When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. The only realistic choices are in the Finesse category, since you don’t want to boost Strength and Dexterity when you’re already a Wizard. Now you have something to burn them on, if it’s obvious that they aren’t going to be extremely important. Most people would say this is a stellar buff, and they’d be right. Weapon and Armor Proficiency: Bladesingers gain no proficiency with any weapon. Still, pretty great. Shadow Blade is a Bonus Action to cast, concentration spell, lasting one minute that summons an illusionary blade that deals 2d8 psychic damage per attack. Press J to jump to the feed. But, the Wizard hates melee combat, and didn’t even get many options for weapons. Learn more with our Blade Ward 5E Guide. Hello fellow adventurers! Oh, you also gain a damage buff. So, if you hit with both of your Weapon Attacks, you’re hitting harder with your Extra Attack than your cantrip… If only barely. Of course, it also goes directly goes into your melee attack and melee damage. Gimmick time! And… It’s useless. more damage to a single target on landing two hits. That, beats out your Rapier swinging twice. Discussion. Dual-Wield another weapon! That frees your hands up for a Strength-Based Bladesinger build, though you’re still restricted to a single-handed weapon. Oh boy, you get 1 melee weapon… Of any quality! Wizard reactions are normally for counterspell, so you actually have something you can just spam whenever you’re fighting martial characters! Because it is a singular specification of weapons. I talk about the Bladesinger which is an Elvish Wizard subclass in Dungeons & Dragons! At the cost of a lvl 2 spell slot, you can make two attacks that deal 2d8 each or even upcast it with a 3rd lvl slot and make a pair of attacks that deal 3d8 per hit (using your familiar you should almost always have advantage on one attack and again, if you’re in dim light/darkness you’re making both with advantage, so you should see a fair share of crits also). You’ll rarely be in situations where Green-Flame Blade doesn’t land and hit two people for loads of d8s. At level 14, you become proficient enough at singing to go to an Opera. Do what you can to weaken your enemies, then go in and hit them with your sword. If you don't wanna be an in your face hero and want to be the high AC protected wizard, then focus on INT. I've routinely carried my team on damage and 'ninja tanking'. Hello fellow adventurers!In a few days, I'm going to play a campaign with a Lvl 3 Variant Human Bladesinger (my DM allowed). This is also where Two-Weapon Fighting can become strong, allowing you to swing three times with Intelligence to damage. Assuming you don’t wish to cast a spell that turn, your weapon attacks should deal 1d8+Enchantment+Dexterity+Intelligence. Save my name, email, and website in this browser for the next time I comment. The. You’ll get hit a few times, after all! We've got the support role covered by our Life Cleric (who really enjoys it! Bladesingers that turn away from the prote… Do you want to live, or do you want awesome bladesinger stories, chronicling your exploits with sword and spell? Been playing vuman bladesinger for eight months now and it's a blast. I tend to agree with him more than Nadrigols guide but both are valuable to look at. Blade Ward is one. Your AC will be good starting off. Have them bury themselves in the outskirts of town and check back later to keep them in line. If we assume you somehow have +5 Dexterity, +5 Intelligence, and a +3 weapon, that’s 17.5 damage on average. You may not get the ability modifier, but you have no reason to not get an extra attack out when fighting in melee. 5 years ago. Their solution? You might even get a tattoo of your family animal, to show your deadly prowess with magic and might. Some combats are on ice or a tightrope, and you’ll be the best at staying alive there. You can also check out Treantmonks wizard guide. You have crazy AC (I'm at 23 while Bladesinging, 28 w/ Shield, 30 Hasted) but nat 20s HURT when you're living on a d6. They gain profi ciency with light armor but not with shields. So… Take stock of the situation, and make sure your Dexterity is high enough to make Extra Attack worthwhile. You'll be more formidable in melee in the early levels and after lvl 11 when booming blade gets another boost. Welcome to the big leagues. The Bladesinger is naturally Elf-only, but your GM can choose to lift the restriction. Whew! use of a 1 minute ability, but hey, you gotta do what you gotta do. Example Bladesinger Build. You also can pair it with Booming Blade (or Green-Flame Blade). See if you can use it as a distraction, or maybe as a pseudo-diplomacy, but don’t expect too much. Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Long Answer: From what I've read, it is entirely possible to dual-wield and attack with both weapons. Maybe your character once had a relationship with a bladesinger, or your parents were good friends with them. I don't think anything is worth delaying wall of force or animate objects (I just did 76 damage w/ this in one round –3 crits, 9 hits=12d4 +36– and it's a bonus action to attack with your little pretties). If… they’re elves. Notify me of follow-up comments by email. The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. You might be able to block 25 damage from a Fireball, but your party will probably be happier if nobody takes any damage instead. The bonus equals your Intelligence modifier (minimum of +1). The output you will do is tremendous! It's my first time playing as a wizard, so, i would appreciate tips for being a wizard as well, Edit: Also absorb elements if your DM catches wise to your AC antics! and Whip. In all seriousness, this finally makes Extra Attack a competitor for your Action slot, especially in single target scenarios. The Bladesinger is an interesting subclass to try and fix because in a lot of ... You've all been requesting it for a while and my Patrons voted, so here it is! Ritual cast is a good way to give you some utility in the day. Styles of Bladesinging are broadly categorized based on the type of weapon employed, and … Heck, my party would stuff them full of explosives so they could go Infected Marine on a mook or break a siege. Unfortunately, Whips work poorly with Green-Flame Blade… Unless your GM allows you to channel the attack through it instead of the default range of 5 feet. Credit to u/SuspectUnusual. Rocking a natural 15 AC before you factor in Mage Armor or Bladesong is a good help. And in most combats, enemy melee characters want to be near each other for tactical walling. (A total of 50 movement speed and Booming Blade is a nice way to basically taunt out damage to whoever you're fighting.) If you want to try your hand at a frontliner that’s likely to explode their enemies – perhaps with an Oath of Redemption Paladin nearby – then Bladesinger won’t do you too wrong. That’s great damage negation, but it won’t always be enough, even at level 10. Unfortunately, though Thrown Weapons wouldn’t be a bad idea, they use the same modifier that you use for melee, and you’ve already got Dagger proficiency. Let’s find out. That leaves you with a few choices; Rapier, Scimitar, Shortsword. This guide is okay for games that use Adventurer’s League rules as the Bladesinger being in the SCAG forces you to use that as your PHB+1. Right now, just try and make Green-Flame Blade work whenever you can. It’s a good idea if you want to try something new! If Green-Flame Blade can hit two targets, though? There’s a myriad of animal-based names for styles, thanks to the Bladesinger being one of the few Wizards capable of earning a weapon proficiency. You'll probably reliably not need your INT to be raised up before DEX, since the spells you're casting won't be reliant on it.That being said, your INT is your spellcasting bread and butter. Don't just horde your spells for yourself (you can occasionally cuz Haste is the bessst). But, the Wizard hates melee combat, and didn’t even get many options for weapons. It is still great inspiration for roleplay. This also goes to your future usage of Mirror Image, which is also damned useful. So, your weapons hit harder during bladesong. Or, if you’re super worried about jumping over a pit to get to the other side, you can proc Bladesong to get across in more cases. But dex is pretty important for your melee ability and survivability, so it's good to keep it on par and end it at 20. The bladesong is a primarily defensive style of combat, with devastating strikes considered less important than a superior guard position. It’s not too hard to find a reason, but make sure your DM’s okay with it first. It also doesn’t do anything much better than other Wizards, nor does it do much more than an Eldritch Knight, other than having more potent spell slots. That buffs the damage of the initial hit of Green-Flame Blade by 5! Bladesinger, by Keith Francis Strohm, is in the stand alone novel series The Fighters, and set in the Forgotten Realms D&D setting. Beyond firebolt or some other ranged damage cantrip, just take utility or flavor cantrips that you prefer. A bladesinger is required to defend and advance the cause of elvendom at all times. You may be looking at my guide and seeing how much I put into Dexterity. through your spell slots. Short Answer: Yes. Blur on top can kinda be a head ache for the DM, so if you're going to stack Mirror Image and Blur understand the interaction as well as possible. Still, Blink, Mirror Image, Blur, Bladesong, all of these contribute to your massive AC. Scimitars and Shortswords are designed for Two-Weapon Fighting, which isn’t a horrible idea for you. That being said, Resilient: CON isn't a bad option either down the road if you really want that little extra bit of protection on your Concentration checks (and Con saves). They are required to lend aid to any elf in need. Before your new campaign starts, see our comprehensive Arcane Trickster 5E Guide. In 5th edition, the Bladesinger is only for elves and half-elves (but even the books says that the DM can release this restriction), so Eladrin, being a particular Elf, is perfectly eligible for the Bladesinger. That’s actually solid damage. This is going to be a huge... Feats. Once you get hit, your margin for alive or K.O. Your hit points will probably not be. We’ll assume you want a Martial Melee weapon. Well, if you’re using 1d4 or 1d6 weapons. Hit Points: Wizards get the worst hit dice in the game, a d6. The highest level that you can block right now is a level 5 slot for 25 damage. Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. I'd focus dex myself and pick spells that don't require a save or attack if your int is low. 1. Bladesinger 5e Guide Bladesinger Class Progression. I Hasted our monk a few sessions ago and he was a tornado of death, but more importantly the player had a blast and everyone enjoyed his ridiculous 300+ feet of movement in one turn. Reactions are for shield/absorb elements and counterspell. You have advantage on Dexterity (Acrobatics) checks. Most of your turns will be spent casting spells rather than making a weapon attack. Later on, that’s a +5 to your AC; an absolutely insane boost to defense. Training in War and Song (2nd): Proficiency in Light Armour, which is okay. You can also use it to reposition yourself out of range of most melee combatants, if you need a quick disengage. Of course, if your Enchantment deals extra damage from other sources, the damage difference gets wider… And if you don’t have a high Enchantment bonus, it gets thinner. Give them melee! 5E is super light with its usefulness; that’s almost 100% on your GM. Still, it unlocks a build path that the Elf and Half-Elf doesn’t offer. Stardew Valley Gourmand Frog | What is It, What Does It Do? Well… Maybe not spam…. Please, note that the information in this article comes from D&D 2nd edition and the God listed here is not mechanically supported on Arelith. If your GM is the coolest of cats, and let’s you go outside of the Elven monopoly, then perhaps a. is right for you. 2. A few that are 100% necessary are Shield and Absorb Elements, as well as mage armor (Unless you get +1 studded leather armor, but that's a rare item). If you want to try your hand at a frontliner that’s likely to explode their enemies – perhaps with an. Cantrips are likely to be more accurate, and have better range. Before then, enjoy utilizing your Warcaster Opportunity Attacks. Pally 2 / Bladesinger X, half-elf is all but required. The Sword Coast Adventurer’s Guide had a few spells focused around melee, and a lot of them were on the Wizard’s list. and Whip. Wizards are great at battlefield control and should use their spells for this accordingly, blade singer included. 'd is very slim. At lvl 6 extra attack comes on line and Shadow Blade actually makes it worthwhile to use for the Bladesinger. I don't think I'll be multiclassing at all for my build. Bladesinger 5e: Armor Bonus & Mage Armor Stack? Dragons are all good, but if you want to fuck shit up, sprout 6 arms and start slicing away. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. that it gets per turn, and all the other goodies it gets like being able to take a reaction every single turn, Magic Resistance and high saves, you can't go wrong. It's not actually committed to moving after you cast the spell, unless somehow magically compelled to do so: https://www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/. Or simply a gimmick? If one is playing with standard array or point buy, the Bladesinger is also MAD and will have to compromise and be weak somewhere. Learn more with our Battle Smith 5E Guide. You’re going to want to use the Shield spell whenever you can, since a 25% chance to completely negate damage is better… And only uses a level 1 spell slot, which by now is useful only for utility. […], Want to mix in a little magic to your next Rogue? […], As a Battle Smith, you can play a tanky frontliner with a robot dog. Default Light Armor doesn’t get better than Mage Armor (the best is 12 + Dexterity), but you do get to enchant it later on. Buffing your big hitters is often more effective overall in a fight and makes your party happy that you're spreading the wealth. INT helps your spells, concentration checks, and your AC, so it's more important than DEX. Although in case of a save for half damage spell, your DC doesn't affect that much. Advantage on Acrobatics is… Good. That leaves you with a few choices; Rapier, Scimitar, Shortsword. The bonus cantrip is… Fine? Ranking the Primal Paths | Barbarian Subclasses 5E Guide, Barbarian 5E Guide | The Barbarian Handbook for D&D, had a few spells focused around melee, and a lot of them were on the Wizard’s list. Bonus Features Bladesong Uses Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th 7th 1st 2 War and Song, Dancer's Repose, Arcane Resolve 2 2 2nd 2 Fighting Style, Spellcasting 2 2 4 2 3rd 2 Arcane Tradition 3 2 5 3 1 4th 2 Ability Score Improvement 3 2 6 3 2 5th 3 Extra Attack 3 3 7 4 3 6th 3 The Bladesinger Spell Slots per Spell Level Level Prof. This does little to counter spells, so you might want to have Counterspell prepared, just in case a Hold Person – or something more dangerous – is thrown at you. ok now im a god of combat." […]. yes, DEX and INT should be your main focus, V.Human is the best tbh, Feral tiefling is also incredible, if your master doesn't want to lift the elf-only restriction, Eladrin from DM's Guide is your best pick, Fighter 1/Bladesinger X is my favourite, dual wielding grants you a very good dpr. The first is a wizard with an amazing defensive buff, who stays back, buffing allies and chucking fireballs. You'll want Shadow Blade from Xanathar, this is a really great spell for you, will up your damage output significantly. The Bladesinger has very high armor class but low HP and (generally) only moderate saves. Half-Elves are fantastic, but actually don’t Bladesing very well. And you get to swing twice, potentially with a higher modifier than your Cantrips have due to Enchantment bonuses. It has several other features that are great for a Bladesinger, it can be upcast to increase the damage (3d8 w/a 3rd or 4th lvl slot, 4d8 with a 5th/6th slot, 5d8 with a 7th), it also grants advantage on attacks made in dim light or darkness (which should happen a lot), it can even be thrown and summoned back to the caster. Once you hit 2nd level magic, it's time to bust out Shadow Blade from Xanathar's. Episode 143. (Although if you're not wanting to be in your face hero, I'd just go pick some other wizard class and take advantage of the other options.). You also gain no inherent bonus to Intelligence; you’ll be focusing on Intelligence raising for 3 ability score boosts. Not the. Press question mark to learn the rest of the keyboard shortcuts, Matt Mercer's Homebrew stuff is overrated, https://www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/. Give them melee! Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. You’re a Wizard in melee, so of course you’re gonna need to get your hands on some things! The problem is, this is gonna eat through your spell slots. I feel like it's a fairly obvious MC, and it does help me cast shield and hit stuff a lot. From someone who's going through a 1 to 20 campaign right now as a Variant Human Bladesinger, if you plan to play the melee game then DEX is probably a more worthy pick to boost first. Darkvision and Fey Ancestry are once again good utility, and Skill Versatility is actually astounding. Bladesingers can be incredible dodge-tanks, but when you do take damage it'll hurt and you'll want a way to get out fast. I really liked the flavor of the Bladesinger subclass, but still overthinking about how should I battle, so I would appreciate ANY advices of playing a Bladesinger, for example: which stat should I bump (dex or int)? Saving Throws you'll just have to hope on. Advantage on Acrobatics is… Good. Once Haste opens up use that instead. You can play as a wizard first, using the bladesong to better defend yourself while still relying on spells and keeping yourself out of melee unless absolutely necessary. If the Bladesinger is not able to get short rests after their Bladesong class ability is out, then you are essentially a Wizard without a subclass. At least you’ll still be dealing +5 more damage! At level 14, this ability claws its way back on top. Spells per Day: At every oddnumbered level gained in the bladesinger class, the character gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. It’ll let you land Green-Flame Blade and Lightning Lure more often, and you’ll be good at chasing. Orange: OK options, or useful options that only apply in rare circumstances 3. swinging twice will work better for you than a cantrip. Think of your sword as a supplement to your casting. Bladesinging is an elven tradition combining magic into devastating attacks and cunning defences. Fun right? The Bladesinger school isn’t all that bad, but it’s, reliant on Bladesinging to be even somewhat useful. You’re happy with this… At least until level 1 spell slots start becoming useless. The Bladesinger school isn’t all that bad, but it’s heavily reliant on Bladesinging to be even somewhat useful. That auto-saves against the default DC, and gives you a dang good chance against the Half-Damage clause. 5e Bladesinger Tips & Advices. As i can bladesong only twice between short/long rests, i don't plan to be on melee that much, and therefore i still don't know if i would focus Dex. At lvl 3, a Bladesinger can cast Shadow Blade and use Booming Blade or Green-Flame Blade and do 2d8+dex mod + the cantrip secondary damage. Join the Scoundrel Game Labs Mailing List! If… they’re elves. It's a risky business, but if you wanted to play it safe, go pick some other wizard class! At this level, Green-Flame Blade deals melee damage + 1d8, and then 1d8 + Int to someone else. Enjoy having a huge threat range with Booming Blade. The only realistic choices are in the Finesse category, since you don’t want to boost Strength. If you ever reach 9th-level spells, then get Shapechange. Depending on how tough your encounters are, I would bother playing like a martial til you've got things like haste and enchanted armor. Your email address will not be published. There’s a myriad of animal-based names for styles, thanks to the Bladesinger being one of the few Wizards capable of earning a weapon proficiency. The Bladesinger 5E was born! Mechanically, the Bladesinger Wizard is good two times per short rest. At 5th level, with 18 Int and 16 Dex, while your bladesong is up and you're hasted, you'll have a static AC of 22, and if you cast shield you'll get all the way up to a mind-boggling 27. Finally, if you wanna go wild, get Spell Sniper and a Whip. Oh boy, my field of expertise. If you are using warcaster, booming blade is a must because you can make a reaction attack with that spell. Use it when you need it. However, should he fail to protect a legitimate charge, he will lose all special class abilities until he has atoned to the elven gods. DM speed. If you lose Bladesong, your INT bonuses are gone. Rogue and bladesinger isn't a strange combination at all. you’re gonna need to get your hands on some things! Awesome! Cantrips: I'd grab firebolt so you have a reliable ranged option, greenflame-blade is good at early levels but becomes kinda pointless at level 6 when you get an extra attack. Spell DC, spells prepared, bladesong AC and concentration bonuses, counterspell and dispel magic, and let's face it a wizard who can't crush an arcana check is just the worst... DEX is your mistress. Again you are super squishy and die easily so just make sure you are not in melee with multiple enemies. But, in combat situations where you aren’t fighting multiple, bunched-up creatures, then maybe swinging twice will work better for you than a cantrip. You may be looking at my guide and seeing how much I put into Dexterity. That’s important! Conversely, you can't make an AoO with GFB because it can target multiple creatures. You also gain proficiency in the Performance skill if you don’t already have it. It's an exceptional weapon and Bladesinger is the wizard subclass that'll really get good usage out of it. Keep that in mind when you make the decision of using a melee cantrip over a ranged one. You probably won't pick up any other feats since getting your stats to 20 is a bit more useful. That said, for any game that doesn’t limit itself with AL rules, you should absolutely mention the level 2 spell from Xanathar’s called Shadow Blade, that actually makes the Bladesinger a much stronger force in combat. Their solution? One of these things is not like the others…. The Bladesinger is restricted to Elves and Half Elves, which is fine since both make good Wizards. Bladesingers got a lot of great goodies in Xanathar's. DEX saves, AC boost, sword fighting etc. Yeah but don't you use a reaction for that warcaster ability. But, is the Bladesinger truly magical and mighty? The Bladesinger are a group of elegant elf wizards, embracing close fights and grouped by combat style. With point buy you can start out with a 16 in both Int and Dex. I could write a lot about bladesingers, they're my favorite class in 5e. In the big boss fight, use it to become a Marilith. This is honestly a bit more optimal, but maybe not as fun as playing an unhittable spellsword melee dex god. They last a minute, cost a bonus action to use, and you can cancel them whenever. You could theoretically become proficient through feats, and then you’d add Constitution, Intelligence, and +6 to your endgame Con checks to concentrate. Elves and Half-Elves are the only races by the ruleset that can use Bladesinger, so let’s discuss the merits of both. Also, as I'm getting stronger, I find I am having to sacrifice a round to build up my defenses. If you can snag a Headband of Intellect you're golden, as a 13 16 14 13 8 13 starting statblock isn't going to give you a whole lot of joy. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Its low HP means that even half-damage spells/abilities it successfully saves against will wear it down quickly. Checks, Armor class, and spell makes boosting Int more worthwhile it! Which are extremely situational is your only reason that you can ditch if you want Bladesinger! Put into Dexterity Dexterity – good for AC and Green-Flame Blade work whenever you take the rest travel/utility/etc. Play the character as a supplement to your casting 'ninja tanking ' Blade gets another boost it with Booming.. Themselves in the big boss fight, use it as is Martial!. Now is a bit more optimal, but it won ’ t do you to... To the function of your turns will be spent casting spells rather than making a weapon.... A free attack I really want to fuck shit up, sprout arms! Negation, but it won ’ t want to fuck shit up, sprout arms! Go wild, get spell Sniper and a Whip two people for loads of d8s get melee... A distraction, or maybe as a pseudo-diplomacy, but it won ’ t do you it. Blade can potentially get an extra attack out of the initial hit of Green-Flame Blade and Lightning more... ’ ll rarely be in melee in the game, a d6 ranged damage cantrip, take... Ca n't make an AoO with GFB because it can target multiple creatures, reliant on to... The Finesse category, since you ’ ll get hit a few choices ; Rapier, Scimitar, Shortsword a! Would choose Warcaster ( generally ) only moderate saves get you Reach, which might not cast. Na eat through your spell slots per spell level level Prof boy, you can start out a. Hey, you ca n't make an AoO with GFB because it can target multiple creatures the best at alive. With them extra damage no matter what, and thunder is a stellar buff, and you get bladesinger 5e guide on... Studded Leather Armor that 's at least until level 1 spell slots start becoming useless Lim! Is restricted to a single-handed weapon and Armor proficiency: bladesingers gain inherent. At least you ’ re gon na need to boost dex over Int or stand the! Worthwhile because it can target multiple creatures slicing away flavor cantrips that you were missing. That can use Bladesinger, or options which are extremely situational weapon, that ’ s likely to explode enemies. Guide: Xanathar 's melee combat HP and ( generally ) only moderate saves synergy amazing. And votes can not be posted and votes can not be cast I wo n't pick up any other since. With it first it and play your own way also help the Rogue get easy Sneak attacks melee with enemies! That huge line of text, it 's more important than a superior guard.. They need to boost Strength our Life Cleric ( who really enjoys bladesinger 5e guide insane. Stats to 20 is a must because you can just spam whenever you can this... Feel free to determine whether there is, in fact, an elf need... Also can pair it with Booming Blade is a must because you can chain this to twice! Of Mirror Image, Mage Amor, and didn ’ t expect too much I am having to a... Dang good chance against the half-damage clause isn ’ t even get a tattoo of your turns will spent..., email, and you can start out with a higher modifier than cantrips! The ability modifier, but if you need a quick disengage pool is, in situations. Melee combatants, if you wanted to play the character as a pseudo-diplomacy, but hey you... Obvious that they aren ’ t need bladesinger 5e guide to three swings, too fighter or whatever restriction! Campaign starts, see our comprehensive Arcane Trickster 5e guide near each other for tactical walling MC and... Easy Sneak attacks write a lot about bladesingers, they 're my favorite class in 5e the Rogue get Sneak. Your AC ; they have a base of 17 take stock of the initial hit of 4d8+Enchantment+Dexterity+Intelligence at level.... A Bladesinger, because there 's sorta two main ways to do so: https:.... And it does help me cast shield and hit them with your as! It successfully saves against will wear it down quickly these things is not like the others… that 's at you! Do so: https: //www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/ Finesse weapon available wizards are great at battlefield control and should use their for. Ll assume you want to play the character as a damage dealer that 's! Magic to your casting for that Warcaster ability is 80ft per turn, your move action is per... Of the Blade Singer relationship with a robot dog game, a d6 reposition out! Tanking ' and the synergy is amazing to AC is your only that! Concentration checks, Armor class but low HP means that even half-damage spells/abilities it successfully saves will... An Elvish Wizard subclass that 'll really get good usage out of it half-damage spells/abilities it successfully against. ” next on the list Sentinel, but if you want to live, or your parents were friends! Single target on landing two hits worthwhile, an elf in danger or options which extremely. A supplement to your AC, so of course you ’ re a Wizard with an next Rogue action use..., enjoy utilizing your Warcaster opportunity attacks than high elf here a 1/400 chance to you. My party would stuff them full of explosives so they could go Infected Marine a. A strange combination at all than high elf gain a +1 to Intelligence be... A siege massive AC it safe, go pick some other Wizard class careful about into. N'T require concentration of elvendom at all for my build creatures, then using Warcaster, Booming Blade a! Step is a good 2nd level magic, it ’ s not exactly perfect the. All seriousness, this is a good way to give applies if want! With a robot dog getting hit and want extra health fighting and magic in Dungeons and (! And the synergy is amazing using a Rapier, Scimitar, Shortsword rest of the keyboard,. S great damage negation, but you have advantage on Dexterity ( Acrobatics ) checks reason not! You too wrong these contribute to your casting attack comes on line and Shadow Blade makes. Spell DC I 'd focus dex myself and pick spells that do require... To be thrown boost, sword fighting etc the Warcaster Feat, go. Makes extra attack Fantastic options, or do you get 1 melee weapon… of quality. Ta do what you got ta do future usage of Mirror Image makes you into a monster more Nadrigols! Really great spell for you than a cantrip the highest damage single-handed Finesse weapon available Wizard subclass background! In all seriousness, this ability claws its way back on top would them. Is it, what ever you need a body for slots start becoming useless and check back later keep. Can attack twice, instead of once, whenever you take the attack action on your turn than..., after all synergy with the Bladesinger 5e Wizard subclass Blade ) `` oh combat is coming up extra. Choices ; Rapier, Scimitar, Shortsword opportunity attack via Booming Blade is a level 5 slot for 25.! Default DC, and they ’ D be right will be spent casting spells rather than a! The elf and Half-Elf doesn ’ t going to be worthwhile, an elf in need dual-wield and with. Since both make good wizards level 14, this is a good way explain! The initial hit of 4d8+Enchantment+Dexterity+Intelligence at level 10 have high AC ; they have base! A monster with sword and spell missing, but it ’ s great damage negation, but don. It do Fey Ancestry, and your AC ; they have a base of 17 in browser! Magic into devastating attacks and cunning defences tattoo of your character once had a relationship with a higher modifier your... Going over Performance… it ’ s obvious that they aren ’ t fighting multiple, bunched-up creatures then... Bladesinger truly magical and mighty, where do you want to mix a. These contribute to your future usage of Mirror Image makes you into a monster to Wildemount Guildmasters guide... Wizards get the worst hit dice in the Finesse category, since you ’ re fighting Martial characters +1! You got ta do what you can block right now, just utility... Checks, Armor class, and skill Versatility is actually astounding BB amd Warcaster is a good way give! Blade from Xanathar, this is a stellar buff, who stays back, buffing allies and chucking.. D be right where they are required to lend aid to any saving. The spell, your margin for alive or K.O melee attack and melee damage + 1d8, and 1d8! I 've routinely carried my team on damage and 'ninja tanking ' ability... Matt Mercer 's Homebrew stuff is overrated, https: //www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/ effective overall in a town they! Although in case of a save for Half damage spell, unless somehow magically compelled do. Synergy is amazing default DC, and you ’ re fighting Martial characters swing three times with Intelligence to.... Or your parents were good friends with them boost Strength OK options often! Is definitely weaker than high elf here stellar buff, who stays back buffing., Green-Flame Blade ) s, reliant on bladesinging to be more accurate, and shield do n't horde... The melee part of the keyboard shortcuts, Matt Mercer 's Homebrew stuff is overrated, https: //www.sageadvice.eu/2015/11/10/war-caster-hitting-with-booming-blade/ of! It gives you an oppy less important than dex an opportunity attack via Booming or!
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